No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering
Recommended citation: Linye Wei, Jiajun Tang, Fan Fei, Boxin Shi, Runsheng Wang and Meng Li. "No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering." ICCAD, 2025.
This paper proposes LS-Gaussian, an algorithm/hardware co-design framework for lightweight streaming 3D rendering, identifying two sources of redundancy and two types of stalls that limit rendering performance.